Mar. 2nd, 2004

RPG musings

Mar. 2nd, 2004 12:54 am
ria_oaks: (Default)
Okay, this was supposed to be a "very abridged" version of a musing/rant/beginning of an editorial I was thinking about. Ended up writing the rant. ^^;; It's very rambly and non-formulated right now - mostly me just pulling out ideas, sticking them out there, and ranting randomly about RPGs in general. ^^ Anyway, the thought I had while having a bath and not reading Devils was "what makes an RPG fun?" What was it about playing FFT again this evening that I found so damned enjoyable? I was thinking over how I act when I play RPGs; the things I say, do, etc while fighting a battle, wandering through a dungeon, or watching a cutscene. And came to some possibly interesting conclusions... least I think they're interesting. ^^ Curious? Read on. And any feedback would be v. nice (see comments after cut). So, without further ado...

Why are RPGs fun? )

So, there's my thesis... not exactly organized right now, and very rambly. Am thinking of trying to put it all together into coherent form and submit it as an editorial to RPGamer, once I can forumlate it into a proper essay of sorts. I imagine there have been other editorials done on this subject, and I may try to find a few to see what I can add to my argument, but for now I'm sticking with my main idea (ie that of personalized fun) as my primary thesis. Any thoughts on the subject would be appreciated. I've stated my personal experiences in RPGs - what about you guys? What makes an RPG fun to you? What kinds of pointless, silly things to you do to amuse you as you play a game? How do you make a game "your own", as it were?

Bed now. *clunk*
ria_oaks: (Default)
[livejournal.com profile] bronzejarith - I know you were wondering about why people speculate as to the possibilty of Guile in CC being Magus. Skimming throught the editorial archives on RPGamer in hopes of finding an editorial on a similar subject as the one I'm thinking of writing, I found this one. Still not wholly convinced at all, and frankly I think the argument got tiring years ago (course, this editorial's from several years ago, so... ^^), but if you're interested in why some people support the idea, here it is:

http://www.rpgamer.com/editor/nightshadow/122100vh.html

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